The League of Legends Syndra mid-range update hit the PBE, introducing a new passive inert, slightly changing the Dark Spheres, and adding an implementation of its ultimate ability. With the mid-track wizard not seeing much play in Riot’s MOBA lately, these changes might be enough to bring Dark Sovereign back into the meta.
The changes to Syndra that are currently rolling out to the PBE are plentiful, and while they don’t change the general gameplay of the mage, they will affect how players act out at the start of the game. The new passive ability alone means that the pressure to hit combos on your opponent will pay off, and enable you to play snowball games much easier than before.
Syndra . changes
- Syndra collects up to 120 shards by inflicting damage on enemy heroes and gain levels. Fury Shards enhances Syndra and her abilities
- Syndra 20-215 (level 1-18) recovers Mana when you collect Splinter from an enemy. She can acquire Splinters through:
- Destroying an enemy hero with two abilities within four seconds gives Splinters (1/2/3 at levels 1, 11, and 18) eight seconds of cooldown per target.
- Compromise gives Syndra five shards of wrath
- Killing an agent cannon grants one splinter of rage
- In 120 Splinters, Syndra earns 15% of total AP
dark ball (x)
- Quiet period: 4 seconds > 7 seconds
- Mana cost: 40/50/60/70/80>40/45/50/55/60
- Sphere duration: 6s > 6.5s
- In 40 Splinters of Wrath, the Dark Sphere can store 2 charges
- Ball pickup radius: 400> 450
- Prevents units that do not belong to the Sphere from dying briefly when captured
- At 60 Splinters of Wrath, For of Will deals 15% additional real damage (+1.5% for every 100 break points)
weak prose (e)
- Magical damage: 85-265 (+60% AP) > 75-235 (+55% AP)
- Scattering angle: 34° > 56°
- Cooldown: 18-14 seconds > 15 seconds
- Stun Duration: 1.5sec > 1.25sec
- At 80 Fragments of Rage, weak cone scatter increases from 56° to 84° and also slows enemies by 70% for 1.25 seconds (applied after initial CC)
absolute force (R)
- The Dark Sphere grants an extra speed of 10/20/30
- Damage per field: 90/140/190 (+20% AP) > 90/130/170 (+17% AP)
- At 100 Splinters of Wrath, Unleashed Power drains heroes 15% before Mac health
While basically nothing has changed besides Syndra’s passive ability, these mods to her deck reward players in different ways than before. Since players will gain Splinters of Wrath by hitting combos on opponents, and those Splinters are directly related to Syndra’s strength, it is now useful to be aggressive in the lane. It’s almost like Kai’s advanced abilities, only instead of buying items to upgrade your deck, you throw balls at the opposing team.
Syndra’s eventual damage reduction may be disappointing at first, but once you hit 100 Splinters and achieve this action, you’ll likely be much stronger than before – especially on tank targets.
The changes are currently on the PBE and are subject to change, but the collection appears to have compiled fairly well in its current state – we’ll update this article if anything is modified before the official release. For the latest live additions to Rift, you should check out League of Legends 12.18 patch notes. If the Syndra rework has piqued your interest, and you’re looking to start your Rift journey, this guide on how to play League of Legends will give you the head start you need.