Blizzard revealed that World of Warcraft: Wrath of the Lich King Classic will get harder versions of heroic dungeons when the game’s Ulduar raid launches.
This news comes via Wrath of the Lich King Classic lead game designer Kris Zierhut, who in Interview with creators MrGM and Scottejay, about a new, high-difficulty version of heroic dungeons coming with the release of Phase 2 content in the game. The loot from Phase 1 raids of 10 men will be transferred to these tougher heroes. Bosses of this new difficulty will reward more emblems once defeated, which can be exchanged for higher level equipment.
It’s a feature that was hinted at in a previous Blizzard post about changes from the original version of Wrath of the Lich King but hasn’t been detailed, and it’s likely that it will sound familiar to players of the modern version of WoW. In WoW Retail, the primary end-game feature is Mythic+, with players trying to complete progressively harder versions of dungeons to increase rewards.
This new system in Wrath of the Lich King Classic, which players already informally refer to as “Heroic +”, doesn’t go that far (it looks like there will be one more challenging version of each dungeon instead of an ever increasing slider of difficulty). However, based on Zierhut’s comments, the feature appears to have been affected by WoW’s recent expansions.
“It borrows a little bit from the futuristic game, but we think it will be really exciting and give all of this content more space to live and grow and be relevant,” Zierhout said.
Wrath of the Lich King Classic releases on September 26, and will bring some significant changes to the re-release of the most popular expansion in the long-running history of MMORPG. The Scourge Invasion pre-patch for the game is currently in the works, but has been plagued by huge server login queues, with Blizzard urging players in densely populated worlds to take advantage of free server transfers to avoid having to wait hours to play.
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